Urbannerd’s Wii-view

Nov 20th, 2006 Posted in Scooters, games, nerd culture, technology, toys | no comment »

Two months ago, I pre-ordered a Wii at the Nintendo World Store. This turned out to be a great idea. While others were camping in the cold weather out by Times Square, huddled and waiting desperately for the chance to buy a Wii at midnight, we spent the evening enjoying a nice dinner, and then heading home to sleep.

Once we woke up, we took the trip to Midtown, parked the bike about a block away from the Nintendo World Store, and joined the line of people waiting for their chance to purchase Wii. As time passed, us pre-orders were slowly plucked from the line, and brought into the store. There, we waited on the final line, as the walk-ins were also processed in a separate line. I’d honestly figure that most people on the line had an excellent shot at walking away with a system, accessories, and some games.

A quick survey of the available games led us to hit multiple genres. We purchased a Wii Remote, a Nunchuk Attachment, and the Classic Controller add on, along with 2000 Wii Points, The Legend of Zelda: Twilight Princess, Excite Truck, and Red Steel. A quick walk for some hot cider, and we were ready to head home.

(Interesting fact: The Wii box is just narrow enough to fit in a Vespa GT/GTS top case.)

Hooking up the Wii proved to be quite simple. It ships with component cables, most likely to ensure that just about anyone can make it work with their TV, and the sensor bar is adequate for any setup which places your game console near your screen. Projector owners may not be so lucky, depending on your wiring.

Internet setup took no time at all, once I added the Wii’s MAC address to my access point’s whitelist. After poking around with settings, we started the fun of the prep process: Making Mii.

A Mii is basically an avatar for any game which supports it. They’re primitive, comicky, and can be transferred to your own Wii Remote’s internal memory. We made one for each of us, stored them on our Wii Remotes, and now we’re ready to play at anyone else’s home with our own Mii ready to go. Next up: Wii Sports.

Wii Sports is a little thin, being a package of five sports games. Wii Boxing is a bit of a workout, using the Wii Remote and the Nunchuk as boxing gloves. Cross, jab, or block, and your Mii will do the same. Needless to say, you should give yourself some room to move. Wii Tennis is harder, using just the Wii Remote as a tennis racket. While the controls feel solid, it certainly takes a little time to get used to it. Wii Baseball is an exercise in frustration, giving you a three-inning game with some odd approximations. (I hit a few grounders, and didn’t even have a chance to run for first base.) Wii Golf is, quite simply, hard. It feels like golf, being utterly unforgiving when you use too much power, too little, or swinging at the wrong angle. Finally, there’s Wii Bowling. It’s also hard, but it lets you set your position and angle, and spin control is very intuitive.

Once that was out of the way, we moved on to Excite Truck. Jenny didn’t like it much at all. You hold the controller like an NES control pad, and much like Excitebike, too much turbo will burn out your engine. Crashes are expected, and just result in you starting off back on the track, and the truck itself is controlled by tilting the (now sideways) Wii Remote. The drawback of the game is that you have to go through a tutorial before you can play anything, including Versus mode. Compared to Wii Sports, which simply explained your options as you played, this felt like a chore.

Saving the most addictive for last, we loaded up Red Steel. The controls aren’t bad, but you *must* point the Wii Remote at the screen at all times. It determines where you look on the screen, so this is pretty important, or else you’ll end up looking at the ceiling while people shoot you. All in all, it does have the best controls I’ve ever used on a console FPS, and the swordplay adds a nice touch. In a firefight, you spend a lot of time crouching, focusing mostly on finding a target, popping up, and hoping that you’re a good enough shot to get him before you have to crouch again. It’s a neat game for me, but it’s not for everyone.

Finally, Zelda. This is a far cry from Wind Waker, both graphically and plotwise. You’re no longer a kid, you’re not just trying to save a little girl, and the graphics are eerily beautiful. As usual, you’re not a hero when you start off. You take on the role of the legendary hero from the past, just like in Wind Waker, Minish Cap, etc., but you’re a whole new Link. The controls are smooth, the Nunchuk feels like it belongs in your hand the whole time, and the swordplay/slingshot controls just feel perfect. Z-targeting is still there, but it’s nowhere near as important now as it used to be.

All in all, this tiny console packs a decent punch, being effectively a Gamecube on steroids, with probably the best controllers I’ve ever used. The fit is perfect, the button placement is perfect, and everything about the system just feels natural. It’s definitely lacking in the graphics department compared to the PS3 and the XBox 360, but I just haven’t been able to let that bother me in the slightest.

Halo 3 beta to begin in spring

Nov 15th, 2006 Posted in Scooters, games, nerd culture, press, technology, toys | no comment »

Bungie and Microsoft announce multiplayer testing plans

To coincide with the fifth anniversary of Xbox and Halo, Microsoft Game Studios and Bungie have announced that beta testing for the third instalment in the series will begin next year.

The Halo 3 beta test, which is scheduled to start in the spring, will allow gamers to try out the game’s multiplayer mode via Xbox Live - a first for the franchise. Bungie will use the feedback from players to refine the full game, which is due out later in the year.

Microsoft also announced that new maps for Halo 2 will be available via Xbox Live Marketplace around the same time, and that a new 60 second teaser trailer for Halo 3 is on the way.

It will be broadcast on North America’s ESPN channel on December 4, and will simultaneously be shown on Xbox.com - allowing European gamers to watch too.

“Since its original release, Halo 2 has redefined online play, delivering superior multiplayer capabilities in addition to an incredible social experience, and nurturing a constantly growing community through Xbox Live,” said Shane Kim, corporate VP of Microsoft Game Studios.

“After five years of rabid fan interest in the Halo franchise and with more than 4 million users and counting on Xbox Live worldwide, this is the perfect time to invite fans to join the global Halo phenomenon.”

Consumers seem to be clueless about new gaming console prices

Nov 14th, 2006 Posted in Entertainment, games | no comment »

Gamasutra:A new report from analyst firm Compete has surveyed U.S. consumer demand surrounding the upcoming PlayStation 3 and Wii consoles, revealing continuing discrepancies between public concepts of the PS3’s pricing and reality.

According to Compete’s October 2006 survey of active current-generation console gamers, almost half (48%) of those considering a PS3 expect it to cost less than $300. When told of the PS3’s actual retail price, 73% of all gamers and 59% of those considering a PS3 thought it was overpriced.

The Compete survey continues with the interesting claim: “Wii’s price may be right, but a troubling sign for Nintendo emerges on the loyalty front. Nintendo’s strategic decision to simplify its console may in fact be turning off a number of its loyalists. 39% of GameCube owners are considering a Wii purchase while 40% are considering a PS3.”

However, along those same lines, PlayStation loyalty is considerably higher, with 63% of PlayStation 2 owners considering the purchase of a PlayStation 3, according to the firm’s figures.

In addition, Compete has posted a graph of console demand based on the number of U.S. consumers who shopped for the respective consoles at leading online retailers, showing a major spike for the Xbox 360 around launch time last year, and significantly more consumer activity around the impending PS3 launch - though the Wii graph is also trending up sharply.

Circuit City Midnight madness, well “8am the day before” sale!

Nov 8th, 2006 Posted in games, nerd culture, press, technology, toys | no comment »

I found this while searching for Dell coupons. Please read this carefully. There are not typos. Yes, they will be “GIVING” away 100 PS3’s @ the Union Square Store in NYC. Try to plan your schedules accordingly, if you work in that area of Manhattan it will be crazy!!! Like Eddy, except without the death part… maybe!

Microsoft film, TV downloads available via Xbox 360

Nov 7th, 2006 Posted in games, nerd culture, press, technology, toys | no comment »

Microsoft Corp. will unlock the digital-distribution capabilities of its next-generation console, Xbox 360, to Hollywood studios beginning Nov. 22.

Xbox 360 gamers in the U.S., totaling at least 3 million, will be able to purchase TV shows and download them to their gaming hard drive as well as rent and watch movies on their consoles.

The first wave of content will include dozens of high-definition and standard-definition offerings from such partners as Warner Bros. (”Batman Forever,” “V for Vendetta,” “The Nine”), Paramount Pictures (”Nacho Libre,” “Jackass: The Movie”), MTV Networks (”South Park,” “SpongeBob SquarePants”), CBS (”CSI: Crime Scene Investigation,” “Survivor”) and Turner Broadcasting (”Aqua Teen Hunger Force,” “Robot Chicken”).

Xbox 360 represents the first video game console to secure programming from major content providers as well the opening of a new front in digital-media distribution alongside the likes of Apple’s iTunes and Verizon’s VCast.

Microsoft director of platform strategy Scott Henson said there will be thousands of hours of television and movie content available on the console’s virtual storefront, Xbox Live Marketplace, by year’s end.

“The reason the Hollywood studios are excited to partner with us is because we have this 18- to 34-year-old demographic that’s extremely valuable and attractive to the networks and content providers,” Henson said. “This is a great opportunity to reach them in a different way. I think you’re going to see because of that a lot of other studios jumping on board over time with additional TV shows and movies.”

Microsoft isn’t divulging pricing yet on TV shows or movies, but Henson said it will be competitive with other digital offerings, with HD content slightly more expensive than standard definition.

TV episodes will be updated on a regular basis and available for purchase as early as the day after they air.

Read the Rest here

Halo 3 Annouced

Nov 7th, 2006 Posted in games, personal, press, toys | no comment »

Price tag $99… it better be made out of gold!

Purchase the Halo Legendary Edition and receive a Halo Spartan Mjolnir Mark VI Helmet Replica!* Also includes three bonus discs that contain:
Behind-the-scenes at Bungie Studios with new insights into the Halo Universe and the making of Halo 3.
A special hi-res collection of all cinematics from Halo 1 and Halo 2 with director commentary from the Bungie Team bonus
Community content from Red vs. Blue, This Spartan Life and Exclusive Gamer Tiles & a Theme
Each unit will be serialized for added individuality and collectability. Not life-size.
Due to the unusal size and weight of this product an extra $5 shipping and handling fee will be applied to all orders.

*Product specifications are subject to change by Microsoft. Helmet cannot be worn.

Halo 3 is the third game in the Halo Trilogy and will provide the thrilling conclusion to the events begun in Halo: Combat Evolved. Halo 3 will pick up where Halo 2 left off. The Master Chief is returning to Earth to finish the fight. The Covenant occupation of Earth has uncovered a massive and ancient object beneath the African sands - an object who’s secrets have yet to be revealed. Earth’s forces are battered and beaten. The Master Chief’s AI companion Cortana is still trapped in the clutches of the Gravemind - a horrifying Flood intelligence, and a civil war is raging in the heart of the Covenant. This is how the world ends…

EA Overhauls Game Download Service

Nov 2nd, 2006 Posted in games, nerd culture, press, urban | no comment »

Source: Associated Press

Electronic Arts Inc. is taking the wraps off of a major overhaul to its download service for computer games, signaling the largest video game publisher’s commitment to the growing trend of online distribution.

The Redwood City-based company said it plans to officially announce the new portal, EA Link, on Friday, though the retooled service was running Wednesday.

It replaces an earlier service called EA Downloader, the company’s admittedly clunky year-old effort at offering downloadable content for its PC games.

With EA Link users can download materials faster, search for products in a more organized fashion, launch purchased games directly, and have their payment information, including a new online payment option through PayPal, linked to their accounts.

The site currently has 16 PC game titles available for download. Any upcoming PC games will be made available on disk at retail stores as well as in a digital version at EA Link _ at the same price and on the same day, the company said.

Read the Rest here

Gateway Overclocks to 4GHz

Nov 1st, 2006 Posted in games, press, technology, toys | no comment »

Gateway is showing gamers some love by not only ramming the Core 2 Duo inside their new FX530XL, but also overclocking it for you. The FX530XL comes with a 2.93GHz Core 2 Extreme X6800 processor that can be factory overclocked to 4.2GHz. The system will also support Intel’s quad CPUs when they start making their appearance. We especially like that Gateway is backing their overclocked CPUs with a full warranty and will replace them should anything go wrong. For $4,999, they better.

Gateway News

Halo Movie Officially Halted

Oct 31st, 2006 Posted in games, movies, press, sci-fi | no comment »

Source: WingNut Films

After Universal Pictures and 20th Century Fox backed out of co-financing the Halo movie, it was reported that prep work would continue at Jackson’s Weta studios in New Zealand. But now, Jackson and Microsoft’s WingNut Films has released the following statement saying that production has halted:

As was previously confirmed, we deeply regret that both Universal and Fox did not choose to move forward with financing the Halo film under the original terms of the agreement. At this time Peter Jackson and Fran Walsh, along with their partner, Microsoft, have mutually agreed to postpone making a feature film based on the Halo video game universe until we can fulfill the promise we made to millions of Halo fans throughout the world that we would settle for no less than bringing a first class film to the big screen. We are fully supportive of Director Neill Blomkamp’s vision of the film. Neill is a tremendously gifted filmmaker and his preliminary work on Halo is truly awe-inspiring. While it will undoubtedly take a little longer for Halo to reach the big screen, we are confident that the final feature film will be well worth the wait.

The script, originally written by Alex Garland and rewritten by D.B. Weiss, was to have gotten another rewrite by A History of Violence scribe Josh Olson. The movie was previously targeted for a summer 2008 release.

Premium Wii to Ship Japan?

Oct 31st, 2006 Posted in games, nerd culture, press, technology, toys | no comment »

We’re eagerly waiting for the day the Wii hits store shelves, but till then, we have to satisfy our craving with news like this. The UK’s EDGE magazine has lifted the curtain on Nintendo’s plans to release a premium Wii with DVD movie playback. The Premium Wii will only be available in Japan and it won’t be of the Blu-ray or HD DVD variety, but having the ability to play regular DVDs on the Wii is an add-on we wouldn’t mind having.